Invoked Neos Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

SR Rarity
Keeper of Dragon Magic
SR Rarity
Keeper of Dragon Magic
SR Rarity
Keeper of Dragon Magic
DARK 4
Keeper of Dragon Magic
  • ATK:

  • 1800

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.

SR Rarity
Neo-Spacian Grand Mole
SR Rarity
Neo-Spacian Grand Mole
SR Rarity
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.

UR Rarity
Spiritual Beast Tamer Winda
UR Rarity
Spiritual Beast Tamer Winda
UR Rarity
Spiritual Beast Tamer Winda
WIND 4
Spiritual Beast Tamer Winda
  • ATK:

  • 1600

  • DEF:

  • 1800


If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.

R Rarity
Volcanic Shell
R Rarity
Volcanic Shell
R Rarity
Volcanic Shell
FIRE 1
Volcanic Shell
  • ATK:

  • 100

  • DEF:

  • 0


Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

R Rarity
Invocation
R Rarity
Invocation
R Rarity
Invocation
Spell Normal
Invocation

    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

    SR Rarity
    Neos Fusion
    SR Rarity
    Neos Fusion
    SR Rarity
    Neos Fusion
    Spell Normal
    Neos Fusion

      Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

      N Rarity
      Xyz Encore
      N Rarity
      Xyz Encore
      N Rarity
      Xyz Encore
      Spell Quick
      Xyz Encore

        Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.

        UR Rarity
        Divine Wrath
        UR Rarity
        Divine Wrath
        UR Rarity
        Divine Wrath
        Trap Counter
        Divine Wrath

          When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.

          UR Rarity
          Ice Dragon's Prison
          UR Rarity
          Ice Dragon's Prison
          UR Rarity
          Ice Dragon's Prison
          Trap Normal
          Ice Dragon's Prison

            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

            UR Rarity
            Warning Point
            UR Rarity
            Warning Point
            UR Rarity
            Warning Point
            Trap Normal
            Warning Point

              When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.

              Extra Deck

              UR Rarity
              Elemental HERO Brave Neos
              UR Rarity
              Elemental HERO Brave Neos
              UR Rarity
              Elemental HERO Brave Neos
              LIGHT 7
              Elemental HERO Brave Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.

              UR Rarity
              Elemental HERO Grand Neos
              UR Rarity
              Elemental HERO Grand Neos
              UR Rarity
              Elemental HERO Grand Neos
              EARTH 7
              Elemental HERO Grand Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.

              UR Rarity
              Invoked Purgatrio
              UR Rarity
              Invoked Purgatrio
              UR Rarity
              Invoked Purgatrio
              FIRE 7
              Invoked Purgatrio
              • ATK:

              • 2300

              • DEF:

              • 2000


              "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

              UR Rarity
              Ritual Beast Ulti-Apelio
              UR Rarity
              Ritual Beast Ulti-Apelio
              UR Rarity
              Ritual Beast Ulti-Apelio
              WIND 6
              Ritual Beast Ulti-Apelio
              • ATK:

              • 2600

              • DEF:

              • 400


              1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

              R Rarity
              Ritual Beast Ulti-Pettlephin
              R Rarity
              Ritual Beast Ulti-Pettlephin
              R Rarity
              Ritual Beast Ulti-Pettlephin
              WIND 6
              Ritual Beast Ulti-Pettlephin
              • ATK:

              • 200

              • DEF:

              • 2800


              1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

              SR Rarity
              Number 70: Malevolent Sin
              SR Rarity
              Number 70: Malevolent Sin
              SR Rarity
              Number 70: Malevolent Sin
              DARK
              Number 70: Malevolent Sin
              • ATK:

              • 2400

              • DEF:

              • 1200


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

              Popular Skills

              FIRE Reload: 100%
              FIRE Reload

              Need 23 UR

              UR Rarity
              Aleister the Invoker3 card
              UR Rarity
              Spiritual Beast Tamer Winda3 card
              UR Rarity
              Elemental HERO Brave Neos2 card
              UR Rarity
              Elemental HERO Grand Neos1 card
              UR Rarity
              Invoked Purgatrio2 card
              UR Rarity
              Ritual Beast Ulti-Apelio1 card
              UR Rarity
              Elemental HERO Neos2 card
              UR Rarity
              Divine Wrath3 card
              UR Rarity
              Ice Dragon's Prison3 card
              UR Rarity
              Warning Point3 card

              Main: 30 Extra: 8

              UR Rarity
              Aleister the Invoker
              UR Rarity
              Aleister the Invoker
              Aleister the Invoker
              DARK 4
              Aleister the Invoker
              • ATK:

              • 1000

              • DEF:

              • 1800


              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


              UR Rarity
              Aleister the Invoker
              UR Rarity
              Aleister the Invoker
              Aleister the Invoker
              DARK 4
              Aleister the Invoker
              • ATK:

              • 1000

              • DEF:

              • 1800


              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


              UR Rarity
              Aleister the Invoker
              UR Rarity
              Aleister the Invoker
              Aleister the Invoker
              DARK 4
              Aleister the Invoker
              • ATK:

              • 1000

              • DEF:

              • 1800


              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


              SR Rarity
              Keeper of Dragon Magic
              SR Rarity
              Keeper of Dragon Magic
              Keeper of Dragon Magic
              DARK 4
              Keeper of Dragon Magic
              • ATK:

              • 1800

              • DEF:

              • 1300


              If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


              SR Rarity
              Keeper of Dragon Magic
              SR Rarity
              Keeper of Dragon Magic
              Keeper of Dragon Magic
              DARK 4
              Keeper of Dragon Magic
              • ATK:

              • 1800

              • DEF:

              • 1300


              If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


              SR Rarity
              Neo-Spacian Grand Mole
              SR Rarity
              Neo-Spacian Grand Mole
              Neo-Spacian Grand Mole
              EARTH 3
              Neo-Spacian Grand Mole
              • ATK:

              • 900

              • DEF:

              • 300


              At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


              UR Rarity
              Spiritual Beast Tamer Winda
              UR Rarity
              Spiritual Beast Tamer Winda
              Spiritual Beast Tamer Winda
              WIND 4
              Spiritual Beast Tamer Winda
              • ATK:

              • 1600

              • DEF:

              • 1800


              If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


              UR Rarity
              Spiritual Beast Tamer Winda
              UR Rarity
              Spiritual Beast Tamer Winda
              Spiritual Beast Tamer Winda
              WIND 4
              Spiritual Beast Tamer Winda
              • ATK:

              • 1600

              • DEF:

              • 1800


              If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


              UR Rarity
              Spiritual Beast Tamer Winda
              UR Rarity
              Spiritual Beast Tamer Winda
              Spiritual Beast Tamer Winda
              WIND 4
              Spiritual Beast Tamer Winda
              • ATK:

              • 1600

              • DEF:

              • 1800


              If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


              R Rarity
              Volcanic Shell
              R Rarity
              Volcanic Shell
              Volcanic Shell
              FIRE 1
              Volcanic Shell
              • ATK:

              • 100

              • DEF:

              • 0


              Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.


              R Rarity
              Volcanic Shell
              R Rarity
              Volcanic Shell
              Volcanic Shell
              FIRE 1
              Volcanic Shell
              • ATK:

              • 100

              • DEF:

              • 0


              Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.


              R Rarity
              Volcanic Shell
              R Rarity
              Volcanic Shell
              Volcanic Shell
              FIRE 1
              Volcanic Shell
              • ATK:

              • 100

              • DEF:

              • 0


              Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.


              UR Rarity
              Elemental HERO Neos
              UR Rarity
              Elemental HERO Neos
              Elemental HERO Neos
              LIGHT 7
              Elemental HERO Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


              UR Rarity
              Elemental HERO Neos
              UR Rarity
              Elemental HERO Neos
              Elemental HERO Neos
              LIGHT 7
              Elemental HERO Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


              R Rarity
              Invocation
              R Rarity
              Invocation
              Invocation
              Spell Normal
              Invocation

                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                R Rarity
                Invocation
                R Rarity
                Invocation
                Invocation
                Spell Normal
                Invocation

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                  SR Rarity
                  Neos Fusion
                  SR Rarity
                  Neos Fusion
                  Neos Fusion
                  Spell Normal
                  Neos Fusion

                    Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                    SR Rarity
                    Neos Fusion
                    SR Rarity
                    Neos Fusion
                    Neos Fusion
                    Spell Normal
                    Neos Fusion

                      Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                      SR Rarity
                      Neos Fusion
                      SR Rarity
                      Neos Fusion
                      Neos Fusion
                      Spell Normal
                      Neos Fusion

                        Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                        N Rarity
                        Xyz Encore
                        N Rarity
                        Xyz Encore
                        Xyz Encore
                        Spell Quick
                        Xyz Encore

                          Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.


                          N Rarity
                          Xyz Encore
                          N Rarity
                          Xyz Encore
                          Xyz Encore
                          Spell Quick
                          Xyz Encore

                            Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.


                            UR Rarity
                            Divine Wrath
                            UR Rarity
                            Divine Wrath
                            Divine Wrath
                            Trap Counter
                            Divine Wrath

                              When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.


                              UR Rarity
                              Divine Wrath
                              UR Rarity
                              Divine Wrath
                              Divine Wrath
                              Trap Counter
                              Divine Wrath

                                When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.


                                UR Rarity
                                Divine Wrath
                                UR Rarity
                                Divine Wrath
                                Divine Wrath
                                Trap Counter
                                Divine Wrath

                                  When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.


                                  UR Rarity
                                  Ice Dragon's Prison
                                  UR Rarity
                                  Ice Dragon's Prison
                                  Ice Dragon's Prison
                                  Trap Normal
                                  Ice Dragon's Prison

                                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                    UR Rarity
                                    Ice Dragon's Prison
                                    UR Rarity
                                    Ice Dragon's Prison
                                    Ice Dragon's Prison
                                    Trap Normal
                                    Ice Dragon's Prison

                                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                      UR Rarity
                                      Ice Dragon's Prison
                                      UR Rarity
                                      Ice Dragon's Prison
                                      Ice Dragon's Prison
                                      Trap Normal
                                      Ice Dragon's Prison

                                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                        UR Rarity
                                        Warning Point
                                        UR Rarity
                                        Warning Point
                                        Warning Point
                                        Trap Normal
                                        Warning Point

                                          When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                          UR Rarity
                                          Warning Point
                                          UR Rarity
                                          Warning Point
                                          Warning Point
                                          Trap Normal
                                          Warning Point

                                            When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                            UR Rarity
                                            Warning Point
                                            UR Rarity
                                            Warning Point
                                            Warning Point
                                            Trap Normal
                                            Warning Point

                                              When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                              UR Rarity
                                              Elemental HERO Brave Neos
                                              UR Rarity
                                              Elemental HERO Brave Neos
                                              Elemental HERO Brave Neos
                                              LIGHT 7
                                              Elemental HERO Brave Neos
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                              UR Rarity
                                              Elemental HERO Brave Neos
                                              UR Rarity
                                              Elemental HERO Brave Neos
                                              Elemental HERO Brave Neos
                                              LIGHT 7
                                              Elemental HERO Brave Neos
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                              UR Rarity
                                              Elemental HERO Grand Neos
                                              UR Rarity
                                              Elemental HERO Grand Neos
                                              Elemental HERO Grand Neos
                                              EARTH 7
                                              Elemental HERO Grand Neos
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                                              UR Rarity
                                              Invoked Purgatrio
                                              UR Rarity
                                              Invoked Purgatrio
                                              Invoked Purgatrio
                                              FIRE 7
                                              Invoked Purgatrio
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 2000


                                              "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                              UR Rarity
                                              Invoked Purgatrio
                                              UR Rarity
                                              Invoked Purgatrio
                                              Invoked Purgatrio
                                              FIRE 7
                                              Invoked Purgatrio
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 2000


                                              "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                              UR Rarity
                                              Ritual Beast Ulti-Apelio
                                              UR Rarity
                                              Ritual Beast Ulti-Apelio
                                              Ritual Beast Ulti-Apelio
                                              WIND 6
                                              Ritual Beast Ulti-Apelio
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 400


                                              1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                                              R Rarity
                                              Ritual Beast Ulti-Pettlephin
                                              R Rarity
                                              Ritual Beast Ulti-Pettlephin
                                              Ritual Beast Ulti-Pettlephin
                                              WIND 6
                                              Ritual Beast Ulti-Pettlephin
                                              • ATK:

                                              • 200

                                              • DEF:

                                              • 2800


                                              1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                                              SR Rarity
                                              Number 70: Malevolent Sin
                                              SR Rarity
                                              Number 70: Malevolent Sin
                                              Number 70: Malevolent Sin
                                              DARK
                                              Number 70: Malevolent Sin
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1200


                                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.



                                              INVOKED NEOS Decks in DUEL LINKS








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