Invoked Neos Deck Breakdown

FIRE Reload

Need 24 UR

UR Rarity
Aleister the Invoker3 card
UR Rarity
Neo-Spacian Grand Mole1 card
UR Rarity
Spiritual Beast Tamer Winda3 card
UR Rarity
Elemental HERO Brave Neos2 card
UR Rarity
Elemental HERO Grand Neos1 card
UR Rarity
Invoked Purgatrio2 card
UR Rarity
Ritual Beast Ulti-Apelio1 card
UR Rarity
Elemental HERO Neos2 card
UR Rarity
Divine Wrath3 card
UR Rarity
Ice Dragon's Prison3 card
UR Rarity
Warning Point3 card

Main: 30 Extra: 8

UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


SR Rarity
Keeper of Dragon Magic
SR Rarity
Keeper of Dragon Magic
Keeper of Dragon Magic
DARK 4
Keeper of Dragon Magic
  • ATK:

  • 1800

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


SR Rarity
Keeper of Dragon Magic
SR Rarity
Keeper of Dragon Magic
Keeper of Dragon Magic
DARK 4
Keeper of Dragon Magic
  • ATK:

  • 1800

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


UR Rarity
Neo-Spacian Grand Mole
UR Rarity
Neo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


UR Rarity
Spiritual Beast Tamer Winda
UR Rarity
Spiritual Beast Tamer Winda
Spiritual Beast Tamer Winda
WIND 4
Spiritual Beast Tamer Winda
  • ATK:

  • 1600

  • DEF:

  • 1800


If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


UR Rarity
Spiritual Beast Tamer Winda
UR Rarity
Spiritual Beast Tamer Winda
Spiritual Beast Tamer Winda
WIND 4
Spiritual Beast Tamer Winda
  • ATK:

  • 1600

  • DEF:

  • 1800


If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


UR Rarity
Spiritual Beast Tamer Winda
UR Rarity
Spiritual Beast Tamer Winda
Spiritual Beast Tamer Winda
WIND 4
Spiritual Beast Tamer Winda
  • ATK:

  • 1600

  • DEF:

  • 1800


If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


R Rarity
Volcanic Shell
R Rarity
Volcanic Shell
Volcanic Shell
FIRE 1
Volcanic Shell
  • ATK:

  • 100

  • DEF:

  • 0


Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.


R Rarity
Volcanic Shell
R Rarity
Volcanic Shell
Volcanic Shell
FIRE 1
Volcanic Shell
  • ATK:

  • 100

  • DEF:

  • 0


Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.


R Rarity
Volcanic Shell
R Rarity
Volcanic Shell
Volcanic Shell
FIRE 1
Volcanic Shell
  • ATK:

  • 100

  • DEF:

  • 0


Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.


UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


R Rarity
Invocation
R Rarity
Invocation
Invocation
Spell Normal
Invocation

    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


    R Rarity
    Invocation
    R Rarity
    Invocation
    Invocation
    Spell Normal
    Invocation

      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


      SR Rarity
      Neos Fusion
      SR Rarity
      Neos Fusion
      Neos Fusion
      Spell Normal
      Neos Fusion

        Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


        SR Rarity
        Neos Fusion
        SR Rarity
        Neos Fusion
        Neos Fusion
        Spell Normal
        Neos Fusion

          Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


          SR Rarity
          Neos Fusion
          SR Rarity
          Neos Fusion
          Neos Fusion
          Spell Normal
          Neos Fusion

            Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


            N Rarity
            Xyz Encore
            N Rarity
            Xyz Encore
            Xyz Encore
            Spell Quick
            Xyz Encore

              Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.


              N Rarity
              Xyz Encore
              N Rarity
              Xyz Encore
              Xyz Encore
              Spell Quick
              Xyz Encore

                Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.


                UR Rarity
                Divine Wrath
                UR Rarity
                Divine Wrath
                Divine Wrath
                Trap Counter
                Divine Wrath

                  When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.


                  UR Rarity
                  Divine Wrath
                  UR Rarity
                  Divine Wrath
                  Divine Wrath
                  Trap Counter
                  Divine Wrath

                    When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.


                    UR Rarity
                    Divine Wrath
                    UR Rarity
                    Divine Wrath
                    Divine Wrath
                    Trap Counter
                    Divine Wrath

                      When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.


                      UR Rarity
                      Ice Dragon's Prison
                      UR Rarity
                      Ice Dragon's Prison
                      Ice Dragon's Prison
                      Trap Normal
                      Ice Dragon's Prison

                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                        UR Rarity
                        Ice Dragon's Prison
                        UR Rarity
                        Ice Dragon's Prison
                        Ice Dragon's Prison
                        Trap Normal
                        Ice Dragon's Prison

                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                          UR Rarity
                          Ice Dragon's Prison
                          UR Rarity
                          Ice Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            UR Rarity
                            Warning Point
                            UR Rarity
                            Warning Point
                            Warning Point
                            Trap Normal
                            Warning Point

                              When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                              UR Rarity
                              Warning Point
                              UR Rarity
                              Warning Point
                              Warning Point
                              Trap Normal
                              Warning Point

                                When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                UR Rarity
                                Warning Point
                                UR Rarity
                                Warning Point
                                Warning Point
                                Trap Normal
                                Warning Point

                                  When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                                  UR Rarity
                                  Elemental HERO Brave Neos
                                  UR Rarity
                                  Elemental HERO Brave Neos
                                  Elemental HERO Brave Neos
                                  LIGHT 7
                                  Elemental HERO Brave Neos
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                  UR Rarity
                                  Elemental HERO Brave Neos
                                  UR Rarity
                                  Elemental HERO Brave Neos
                                  Elemental HERO Brave Neos
                                  LIGHT 7
                                  Elemental HERO Brave Neos
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                  UR Rarity
                                  Elemental HERO Grand Neos
                                  UR Rarity
                                  Elemental HERO Grand Neos
                                  Elemental HERO Grand Neos
                                  EARTH 7
                                  Elemental HERO Grand Neos
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                                  UR Rarity
                                  Invoked Purgatrio
                                  UR Rarity
                                  Invoked Purgatrio
                                  Invoked Purgatrio
                                  FIRE 7
                                  Invoked Purgatrio
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 2000


                                  "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                  UR Rarity
                                  Invoked Purgatrio
                                  UR Rarity
                                  Invoked Purgatrio
                                  Invoked Purgatrio
                                  FIRE 7
                                  Invoked Purgatrio
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 2000


                                  "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                  UR Rarity
                                  Ritual Beast Ulti-Apelio
                                  UR Rarity
                                  Ritual Beast Ulti-Apelio
                                  Ritual Beast Ulti-Apelio
                                  WIND 6
                                  Ritual Beast Ulti-Apelio
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 400


                                  1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                                  R Rarity
                                  Ritual Beast Ulti-Pettlephin
                                  R Rarity
                                  Ritual Beast Ulti-Pettlephin
                                  Ritual Beast Ulti-Pettlephin
                                  WIND 6
                                  Ritual Beast Ulti-Pettlephin
                                  • ATK:

                                  • 200

                                  • DEF:

                                  • 2800


                                  1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                                  SR Rarity
                                  Number 70: Malevolent Sin
                                  SR Rarity
                                  Number 70: Malevolent Sin
                                  Number 70: Malevolent Sin
                                  DARK
                                  Number 70: Malevolent Sin
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.



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